![]() ![]() When in its hot state the blob runs faster and breaks up more easily, when cold it’s slower and more compact and when solid, well, it’s a solid. Okay, so a blob is always a blob but its properties can change from normal, hot, cold and solid depending on temperature. Mercury meltdown revolution wii game cover code#There’s a colour code in the top right corner too, so if you weren’t paying attention during primary school art then you needn’t worry.īuilding upon this are the different forms your blob can take. To mix colours you must split your blob using the scenery, colour each blob accordingly and then remerge them to get the correct tone to activate the gate, switch and so on. This also requires mixing colours, since the painting points only pertain to the primary colours: Blue, Red and Green. Colour plays an important role with many levels having gates and switches that require you to change the colour of your blob to correspond. The initial stages do a great job of introducing all the different elements, at first individually and then combining them as the complexity begins to ramp up. It’s just as well too, because despite a simple premise MMR is by no means a walkover. Each stage has a par time, and you gain points for every second under that time but you don’t fail for not making it. You also operate under a time limit, albeit one that isn’t critical. On the left is a bar which shows how much of your blob remains, and more you maintain the higher your finishing score will be. Most levels are open and suspended, meaning there are no barriers and the primary challenge of the game is simply to reach the end of any stage with as much of your original blob of mercury intact. ![]() ![]() Since Mercury is a liquid metal, it can be split, spilt and ultimately lost. Starting from the beginning of any stage you have a number of things to consider. It introduces you to the many obstacles and challenges you’ll have to deal with to complete each stage. Upon loading the game there’s a quick and very informative tutorial. You hold the remote horizontally, using the D-pad to rotate your view when necessary, and pressing 1 and 2 to zoom in and out. In the game you steer a large blob of mercury around hazard filled environments, using the motion sensing of the Wii Remote to tilt the environment and move your blob. Considering the gameplay mechanism this seems a logical progression, a fact that quickly becomes apparent when you begin to play the game. Mercury meltdown revolution wii game cover series#Mercury Meltdown Revolution is a case in point, and if you need a Wii fix then you could a lot worse.įollwoing in the footsteps of the likes of the classic Marble Madness, and modern day take Super Monkey Ball, the Mercury Meltdown series started out on the PSP, but has since made its way to the PS2 and now to Nintendo’s Wii. Thankfully, though pickings are slim there’s fun to be to be found if you look hard enough. ![]() It doesn’t help that Nintendo of Europe has instigated a drip feed policy, holding back potential classics such as Trauma Center: Second Opinion that launched with the console in North America. In which case, with the sporadic exception of Nintendo, quality Wii titles have been hard to come by. A combination of caution and intransigence from many publishers and developers has meant that only now, with the Wii confirmed as a resounding retail success, has meaningful development begun. But, since its release, the widely predicted post-launch games shortage has come to fruition. It’s easy to appreciate the revolutionary controls, the elegant design and sheer chutzpah of Nintendo to create such a thing. Despite Nintendo selling enough Wii consoles to guarantee a near permanent worldwide shortage, even Wii owners such as myself maintain a semi-conscious wariness about the console. ![]()
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